TournamentGame.java
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/*
* Copyright Codecrew Ry
*
* All rights reserved.
*
* This license applies to any software containing a notice placed by the
* copyright holder. Such software is herein referred to as the Software.
* This license covers modification, distribution and use of the Software.
*
* Any distribution and use in source and binary forms, with or without
* modification is not permitted without explicit written permission from the
* copyright owner.
*
* A non-exclusive royalty-free right is granted to the copyright owner of the
* Software to use, modify and distribute all modifications to the Software in
* future versions of the Software.
*
*/
package fi.codecrew.moya.model;
import static javax.persistence.FetchType.LAZY;
import fi.codecrew.moya.enums.TournamentType;
import fi.codecrew.moya.model.GenericEntity;
import java.io.Serializable;
import java.util.Date;
import java.util.List;
import javax.persistence.*;
/**
* Entity implementation class for Entity: Tournament
*
*/
@Entity
@Table(name="tournament_games")
public class TournamentGame extends GenericEntity implements Serializable {
private static final long serialVersionUID = 1L;
@Column(name="name")
private String name;
@Column(name="description")
private String description;
@Lob
@Column(name = "game_image")
@Basic(fetch = LAZY)
private byte[] gameImage;
@Column(name = "expected_single_game_duration")
private Integer expectedSingleGameDuration;
@JoinColumn(name = "event_id", nullable = false)
private LanEvent lanEvent;
@OneToMany(mappedBy="tournamentGame")
private List<TournamentRule> availableRules;
public TournamentGame() { super(); }
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public List<TournamentRule> getAvailableRules() {
return availableRules;
}
public void setAvailableRules(List<TournamentRule> availableRules) {
this.availableRules = availableRules;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
public LanEvent getLanEvent() {
return lanEvent;
}
public void setLanEvent(LanEvent lanEvent) {
this.lanEvent = lanEvent;
}
}