TournamentGame.java 2.37 KB
/*
 * Copyright Codecrew Ry
 * 
 * All rights reserved.
 * 
 * This license applies to any software containing a notice placed by the 
 * copyright holder. Such software is herein referred to as the Software. 
 * This license covers modification, distribution and use of the Software. 
 * 
 * Any distribution and use in source and binary forms, with or without 
 * modification is not permitted without explicit written permission from the 
 * copyright owner. 
 * 
 * A non-exclusive royalty-free right is granted to the copyright owner of the 
 * Software to use, modify and distribute all modifications to the Software in 
 * future versions of the Software. 
 * 
 */
package fi.codecrew.moya.model;

import static javax.persistence.FetchType.LAZY;
import fi.codecrew.moya.enums.TournamentType;
import fi.codecrew.moya.model.GenericEntity;
import java.io.Serializable;
import java.util.Date;
import java.util.List;

import javax.persistence.*;


/**
 * Entity implementation class for Entity: Tournament
 *
 */
@Entity
@Table(name="tournament_games")
public class TournamentGame extends GenericEntity implements Serializable {
    private static final long serialVersionUID = 1L;
    	
    @Column(name="name")
    private String name;
    
    @Column(name="description")
    private String description;
    
    @Lob
    @Column(name = "game_image")
    @Basic(fetch = LAZY)
    private byte[] gameImage;
    
    @Column(name = "expected_single_game_duration")
    private Integer expectedSingleGameDuration;
    
    @JoinColumn(name = "event_id", nullable = false)
    private LanEvent lanEvent;
    
    @OneToMany(mappedBy="tournamentGame")
    private List<TournamentRule> availableRules;

    public TournamentGame() { super(); }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public List<TournamentRule> getAvailableRules() {
        return availableRules;
    }

    public void setAvailableRules(List<TournamentRule> availableRules) {
        this.availableRules = availableRules;
    }

    public String getDescription() {
        return description;
    }

    public void setDescription(String description) {
        this.description = description;
    }

    public LanEvent getLanEvent() {
        return lanEvent;
    }

    public void setLanEvent(LanEvent lanEvent) {
        this.lanEvent = lanEvent;
    }
}